Flying over a polyhedral terrain

نویسنده

  • Hamid Zarrabi-Zadeh
چکیده

We consider the problem of computing shortest paths in three-dimensions in the presence of a single-obstacle polyhedral terrain, and present a new algorithm that for any p ≥ 1, computes a (c + ε)approximation to the Lp-shortest path above a polyhedral terrain in O( ε log n log log n) time and O(n log n) space, where n is the number of vertices of the terrain, and c = 2(p−1)/p. This leads to a FPTAS for the problem in L1 metric, a ( √ 2 + ε)-factor approximation algorithm in Euclidean space, and a 2-approximation algorithm in the general Lp metric.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Approximate Shortest Path Calculations in Simple Polyhedra

This paper considers the calculation of a Euclidean shortest path (ESP) in a three-dimensional (3D) polyhedral space Π . We propose an approximate κ(ε) · O(M |V |) 3D ESP algorithm (excluding preprocessing), with preprocessing time complexity O(M |E| + |S| + |V | log |V |), for solving a special, but ‘fairly general’ case of the 3D ESP problem, where Π does not need to be convex, V and E are th...

متن کامل

F G Representing the Visibility Structure of a Polyhedral Terrain through a Horizon Map : Digital Terrain Models, Visibility, Data Structures, Horizons : a Horizon-based Visibility Map for Terrains

horizon map Representing the Visibility Structure of a Polyhedral Terrain through a Horizon Map We present a model for describing the visibility of a polyhedral terrain from a xed viewpoint, based on a collection of nested horizons. We brie y introduce the concepts of mathematical and digital terrain models, and some background notions for visibility problems on terrains. Then, we de ne horizon...

متن کامل

Visibility-based Distributed Deployment of Robotic Teams in Polyhedral Terrains

This paper presents deployment strategies for a team of multiple mobile robots with line-of-sight visibility in 1.5D and 2.5D terrain environments. Our objective is to distributively achieve full visibility of a polyhedral environment. In the 1.5D polyhedral terrain, we achieve this by determining a set of locations that the robots can distributively occupy. In the 2.5D polyhedral terrain, we a...

متن کامل

Efficient Algorithms for Guarding or Illuminating the Surface of a Polyhedral Terrain

We present eecient polynomial time algorithms that place bn=2c vertex guards which cover the surface of an n-vertex polyhedral terrain, and similarly, bn=3c edge guards which cover the surface of an n-vertex polyhedral terrain. The time complexity of both algorithms, dominated by the cost of nding a maximum matching in a graph, is O(n 3=2).

متن کامل

Practical Approaches to Partially Guarding a Polyhedral Terrain

We study the problem of placing guard towers on a terrain such that the terrain can be seen from at least one tower. This problem is important in many applications, and has an extensive history in the literature (known as, e.g., multiple observer siting). In this paper, we consider the problem on polyhedral terrains, and we allow the guards to see only a fixed fraction of the terrain, rather th...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Inf. Process. Lett.

دوره 105  شماره 

صفحات  -

تاریخ انتشار 2008